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What if Space Station 13 were on the Wolfenstein 3D engine?
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I feel like SS13 has such weird requirements (atmosphere, deconstructable walls/floors/etc, full blown computing systems) that trying to force it into any existing engine means serious changes to the codebase.

It's like dayz only worse, and arma already had a lot of processing behind it.

I do think if someone wanted to stick to the spirit of ss13, the easiest way to do it would be to stick to the mafia gameplay but move the setting somewhere else. Like a submarine, or the Jamestown colony or something.

I'm still hopeful for ss14 though, because silvertorch5's work is pretty dope.
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