02-17-2013, 12:32 PM
I think I was also a little confused in thinking that because it was called "gang mode" that it should try to emulate actual gangs. But now that it's clear it should just be a form of deathmatch or some sort of gang-conquest thingy, I think it's easier to figure out what could be changed. I still think that it would be good to make some gang leaders put a locker in their respective part of the station where nobody else could put them, but I guess it's not a big deal.
I think that it's wrong to say that there is a low-level aggression going on during the round. While gang would be much better if this was so, it has turned into, if you see another gang attack before they attack you first. I have rarely spoken to other gang members to try to resolve our differences, with one exception where my gang was allied with another from the start and everyone respected our alliance.
Ignoring gang leaders can be fixed fairly simply in my opinion. Give new gang members a similar message to what mindslaves get. Make it clear that if they don't obey the gang leader's orders that there could be some punishment. Or instead of doing that, make it so that the gang leader receives a message every time someone attempts to join and then he must approve them.
Cogwerks Wrote:It keeps some low-level aggravation going and gets the gangs annoyed at other gangs, which usually escalates into fights and drama... and that's fun.
I think that it's wrong to say that there is a low-level aggression going on during the round. While gang would be much better if this was so, it has turned into, if you see another gang attack before they attack you first. I have rarely spoken to other gang members to try to resolve our differences, with one exception where my gang was allied with another from the start and everyone respected our alliance.
Cogwerks Wrote:As for people who just ignore the leaders and go start a lot of shit, I've seen that ruin a couple of alliances, which was kinda funny. If you're a gang leader and you get some new members who are causing more problems for the gang than they are worth... make an example of them.
Ignoring gang leaders can be fixed fairly simply in my opinion. Give new gang members a similar message to what mindslaves get. Make it clear that if they don't obey the gang leader's orders that there could be some punishment. Or instead of doing that, make it so that the gang leader receives a message every time someone attempts to join and then he must approve them.