02-17-2013, 10:08 AM
It's just kind of a weird place halfway between a couple other modes. The point of the tagged turf thing is kinda to encourage gangs to go out wandering around provoking each other. It keeps some low-level aggravation going and gets the gangs annoyed at other gangs, which usually escalates into fights and drama... and that's fun.
As for people who just ignore the leaders and go start a lot of shit, I've seen that ruin a couple of alliances, which was kinda funny. If you're a gang leader and you get some new members who are causing more problems for the gang than they are worth... make an example of them.
There are probably some things that could be done to the locker idea though to give the gang leaders a little more control of who joins up. It's kind of a cheap answer to the question of how to make sure new recruits get their equipment.
As for people who just ignore the leaders and go start a lot of shit, I've seen that ruin a couple of alliances, which was kinda funny. If you're a gang leader and you get some new members who are causing more problems for the gang than they are worth... make an example of them.
There are probably some things that could be done to the locker idea though to give the gang leaders a little more control of who joins up. It's kind of a cheap answer to the question of how to make sure new recruits get their equipment.