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Does anyone else think Cogmap 2 is too big and inaccessible?
#20
Ehhhhh EHHHHH... Ugh... I was really reluctant to make a thread on this as I'm hardly active as of recently, however seeing that there's one already here with the same title I'd choose I might as well.

First of all I want to get this out of the way.

Cog2 is an incredible achievement for Cogwerks. It's a very very nice looking and well detailed / designed map -

IF Goonstation had a daily population of 60-100.

However Goonstation does not. It's much lower than that, especially later in the night or earlier in the morning for Europe.
I don't want to say let's have Cog 1 back because that will probably never happen ever just from the amount of effort put into Cog2, and of course because of the people who like Cog2.

I like Cog2, however I liked Cog1 much more.
I would see people far far more often which just doesn't happen that much on Cog2 unless I go looking for someone just so I dont feel alone in my Genetics lab.
I feel changelings and other nonhuman entities thrive way way more than they ever used to with the sheer size of the station, amount of maintenance and mixed with a low population server is just asking for trouble.
Cog2 certainly feels more like a genuine space station, however everything is so modular and the same size everything feels like a copy and paste from other rooms and it just doesn't feel like home, it feels too new, empty and faultless.

I guess my main quarrel is just that the station doesn't fit the amount of players interacting on it.

If there were an option between Cog1 and Cog2, maybe a pre round vote where you get to pick which map the round is played on, given the population of the server I'd probably always choose Cog1.
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