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Does anyone else think Cogmap 2 is too big and inaccessible?
#11
One of the things that I find interesting about Cog 2 is it has an almost modular design with the air bridges, where if they were retracted you could effectively isolate the station into 9 boxes. If there were any map tweaks in the future, I'd love to see that emphasized.

If more security stations, first aid cabinets, and vending machines were added to each individual section, you could make those sections more self sufficient and the map could artificially be shrunken or enlarged as needed by the AI and Heads through the air bridges.
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