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Does anyone else think Cogmap 2 is too big and inaccessible?
#10
Mageziya Wrote:Cog2 has the capacity for a huge amount of we people, we now just need to somehow draw more people in to playing the game.

There's a bit of a catch-22 there. To have players you need players, and if it's not fun with low pop, the process can't get started. IMO, Cogmap 2 is a lot less fun with low population than Cogmap 1 or Destiny - I've been on a few rounds with under 20 players and the only way it could feel emptier is if there were crickets chirping and tumbleweeds rolling down the hallway.

Destiny is a little small for my taste (however, it's an EXCELLENT size for low-pop RP), but Cogmap 1 struck a much better balance - plenty of "useless" maintenance space, but in all the right places, with many ways to get from point A to point B and enough room to breathe without having to run the marathon from one end of a department to the other.
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