12-14-2015, 01:55 PM
I agree with the worst.
Generally it's a lot easier to make small suggestions then it is to introduce whole new gameplay mechanics.
Find something that seems like it would be useful, would add flavor to a job, or could involve low effort by coders to do.
For instance suggesting "chocolate coated objects" with objects just painted brown like deep frying could probably work as a suggestion, even though it would be really lazy.
The only people I've ever seen be reasonably successful with big feature suggestions usually do the following.
A. Include sprites.
B. put each thought in detail, and include ways that it might be introduced into code. For map making making your own prototype in tg or bay has proven to work since somebody did that with destiny and the admins ported it to goon.
There's an artifact that already gives you a wish, and that wish already kills you in various ways, so I doubt that a genie would be implemented.
If you want to gain more feedback, take your effort post, make it a pastebin, and ask on IRC for ideas or criticisms. Once people get interested in an idea they tend to get involved with suggestions and feedback.
Also avoid anything that already exists in another form, unless you plan on revamping that thing.
Cult won't be added because it's too similar to rev and some people use it as an excuse to grief or be creepy.
Gang is pushing it to rev but kinda found it's own thing with an emphasis on crime and warring against other gangers.
Some roundtypes are pretty exclusive to admin gimmicks. Like for instance macho man.
Wraith is a pretty good example of a unique game mode, because the entire crew is fighting a ghost and you can really only fight it by spreading salt everywhere. Plus It's a chaplain heavy roundtype.
Blob is another thing because the entire crew has to get involved, and it becomes a game of area control.
I guess my point is for roundtype suggestions.
a. Find a round idea that isn't adequately covered by an existing round type.
b. Make sure that round idea isn't too silly that it just sounds stupid, or that it wouldn't be better served as an occasional admin gimmick.
c. include details, and think about things like balance and coding and sprites before you press the submit button. Sprites also give admins reason to care about your idea because even if it's silly, the sprite could find it's way into the game regardless. Including an basic idea of how the game mode could be implemented, e.g "You could reuse the camera hat code for the genie lamp probably" or "Also the genie isn't necessarily an antag, just a dork who gives people exactly what they wished for, like some kind of literal AI with sandbox enabled who has to be creative about what a wish entails."
Generally it's a lot easier to make small suggestions then it is to introduce whole new gameplay mechanics.
Find something that seems like it would be useful, would add flavor to a job, or could involve low effort by coders to do.
For instance suggesting "chocolate coated objects" with objects just painted brown like deep frying could probably work as a suggestion, even though it would be really lazy.
The only people I've ever seen be reasonably successful with big feature suggestions usually do the following.
A. Include sprites.
B. put each thought in detail, and include ways that it might be introduced into code. For map making making your own prototype in tg or bay has proven to work since somebody did that with destiny and the admins ported it to goon.
There's an artifact that already gives you a wish, and that wish already kills you in various ways, so I doubt that a genie would be implemented.
If you want to gain more feedback, take your effort post, make it a pastebin, and ask on IRC for ideas or criticisms. Once people get interested in an idea they tend to get involved with suggestions and feedback.
Also avoid anything that already exists in another form, unless you plan on revamping that thing.
Cult won't be added because it's too similar to rev and some people use it as an excuse to grief or be creepy.
Gang is pushing it to rev but kinda found it's own thing with an emphasis on crime and warring against other gangers.
Some roundtypes are pretty exclusive to admin gimmicks. Like for instance macho man.
Wraith is a pretty good example of a unique game mode, because the entire crew is fighting a ghost and you can really only fight it by spreading salt everywhere. Plus It's a chaplain heavy roundtype.
Blob is another thing because the entire crew has to get involved, and it becomes a game of area control.
I guess my point is for roundtype suggestions.
a. Find a round idea that isn't adequately covered by an existing round type.
b. Make sure that round idea isn't too silly that it just sounds stupid, or that it wouldn't be better served as an occasional admin gimmick.
c. include details, and think about things like balance and coding and sprites before you press the submit button. Sprites also give admins reason to care about your idea because even if it's silly, the sprite could find it's way into the game regardless. Including an basic idea of how the game mode could be implemented, e.g "You could reuse the camera hat code for the genie lamp probably" or "Also the genie isn't necessarily an antag, just a dork who gives people exactly what they wished for, like some kind of literal AI with sandbox enabled who has to be creative about what a wish entails."