12-10-2015, 05:45 PM
Dastardly Wrote:Going way back to the wraith example, I feel like not knowing how to deal with the wraith makes you defenseless against it, and therefore make the round less interesting. If there's a book in the chapel that tells you how to deal with it, you're really just going through a dumb step so you can 'learn' things you already know.I mean, ideally items like that would be a contingency plan for when someone who would have that knowledge isn't available. The first course of action against something like a wraith should be asking someone like the Chaplain, who wrote professionally know about the supernatural.
No Chaplain? Let's search their office for a clue. Maybe the chef is just really sloppy and keeps spilling salt everywhere and your character just happens to notice the effect. Or a scientist studys an ectoplasm sample and notices it reacts with salt. Or Heck,
Just make up a story about the summer you spent on your Uncle's Ghost Ranch.
Either way you've got options.