12-09-2015, 11:00 PM
Tbh we never wanted the "your character doesn't know how to use a microwave!!! That's a ban! " level of IC knowledge enforcement.
At the same time, it's somewhat necessary that people stick to their assigned roles so as to not devalue jobs, as is what happens on the main servers.
I will ask people who display ooc- knowledge in-game why that is. Not because I want to ban someone but because it'll make things more fun in the long run.
Take an example I saw the other day:
A security officer sees the HoS' locker emagged open and correctly calls to the hos "your locker is emagged".
That's the end of that. What they could have done was tell the HoS his locker was messed up, then called in a mechanic to investigate.
The mechanic could then conclude the particulars of how the locker was messed up. "Electromagnetic interference" or some similar verdict.
Doing it this way enables more participants in any given situation and as such creates the most fun. At least in my mind.
Do you guys agree that this makes sense?
At the same time, it's somewhat necessary that people stick to their assigned roles so as to not devalue jobs, as is what happens on the main servers.
I will ask people who display ooc- knowledge in-game why that is. Not because I want to ban someone but because it'll make things more fun in the long run.
Take an example I saw the other day:
A security officer sees the HoS' locker emagged open and correctly calls to the hos "your locker is emagged".
That's the end of that. What they could have done was tell the HoS his locker was messed up, then called in a mechanic to investigate.
The mechanic could then conclude the particulars of how the locker was messed up. "Electromagnetic interference" or some similar verdict.
Doing it this way enables more participants in any given situation and as such creates the most fun. At least in my mind.
Do you guys agree that this makes sense?