Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Destiny & RP on Goonstation
#91
I understand what you're saying, but I still feel like making a fuss about what your character does and does not know bogs down the game. If you have to consider whether your character can really do something takes away from the improv, off the cuff nature that (I think) we want for Destiny. Let the only consideration be "Will this make things more fun and interesting?", as it's short and sweet, easy to answer, and easy to tell to newcomers.

Going way back to the wraith example, I feel like not knowing how to deal with the wraith makes you defenseless against it, and therefore make the round less interesting. If there's a book in the chapel that tells you how to deal with it, you're really just going through a dumb step so you can 'learn' things you already know. Let people know about the supernatural! If you want to make it fun, spread lies and misinformation about the origin of the wraith, tell ghost stories, whatever! If someone knows something that they shouldn't, ask them why! Make it a conversation, if their answer isn't good, accuse them of being a liar or suspicious. Like Atamus said, roll with the punches. I feel like Destiny already is moving towards a player culture with more interaction and less chaotic, longer rounds which make talking and investigating a more viable playstyle.

Also, I get what you're saying about taking that you don't know something as a handicap to make things amusing (I don't know how to set the engine, so I'm bound to make a mistake or fuck something up). At the same time, that sort of comes close to intentionally fucking up the station for others, so IDK.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)