12-08-2015, 04:27 PM
I think if you are trying to restrict 100% on IC knowledge to make it feel more like RP, you are missing the point of it. Baystation does this and it is enforced there pretty well, but as someone who has played there before it is absolutely the most authoritarian and frustrating tub of liquid bullshit I have ever dealt with in a video game and it is absolutely not fun. Down that road lies banning antagonists for being antagonists 'wrong.'
My proposed solution:
People can know what they want, but they have to be able to RP out an answer to WHY they know that so if their behavior gets excessive an admin can tap them to make sure everything's OK. Like Dastardly said, just claim you were a ghostbuster or, and this would be less goofy, you remember being a part of a research station where a similar ghost was smashing people with crates and shit and you start going all PTSD and freaking out until someone calms you down and gains sweet, sweet ghost fighting knowledge. That sort of thing would make the game less about getting the highest kill count and more about a ghost attacking a station full of people with a mix of experience. If you don't want to know how to fight the ghost, you can also explain that you just never encountered a situation like this before. If it's clear the player is just tryharding it up, that earlier-mentioned admin can take them aside and go 'yeah no tone it back, friend'
This sort of RP shines when it is treated the way it should be: Improv. It's very much awkward improvised RP that is hilariously bad by most standards but fun in this format because it's only supposed to last an hour or two. If we start worrying too much about who is doing RP correctly, we stop having real fun with all of this.
My proposed solution:
People can know what they want, but they have to be able to RP out an answer to WHY they know that so if their behavior gets excessive an admin can tap them to make sure everything's OK. Like Dastardly said, just claim you were a ghostbuster or, and this would be less goofy, you remember being a part of a research station where a similar ghost was smashing people with crates and shit and you start going all PTSD and freaking out until someone calms you down and gains sweet, sweet ghost fighting knowledge. That sort of thing would make the game less about getting the highest kill count and more about a ghost attacking a station full of people with a mix of experience. If you don't want to know how to fight the ghost, you can also explain that you just never encountered a situation like this before. If it's clear the player is just tryharding it up, that earlier-mentioned admin can take them aside and go 'yeah no tone it back, friend'
This sort of RP shines when it is treated the way it should be: Improv. It's very much awkward improvised RP that is hilariously bad by most standards but fun in this format because it's only supposed to last an hour or two. If we start worrying too much about who is doing RP correctly, we stop having real fun with all of this.