12-07-2015, 10:17 AM
While the idea of a changeling infection is badass and helps contribute to the atmosphere, without the DNA absorption mechanic playing so heavily into the changeling's moveset, there'd need to be some kind of a system in place to prevent the 'lings from infecting everyone on the station right off the bat. The problem is that "chaos", as mentioned before, is abstract and somewhat hard to accurately tie into a power system. Still taking ideas there.
Another idea is that maybe the hallucinogen sting could be altered so that the person starts seeing people making violent gestures, or perhaps the changeling could also induce a berserker state in its victims! Hell, why not give it a rajaijah sting? It works perfectly with the creature's MO, and might also be useful over on normal goon.
Another idea is that maybe the hallucinogen sting could be altered so that the person starts seeing people making violent gestures, or perhaps the changeling could also induce a berserker state in its victims! Hell, why not give it a rajaijah sting? It works perfectly with the creature's MO, and might also be useful over on normal goon.
atamusvaleo Wrote:It occurred to me right after submitting it... the ling objective could remain, absorb x amount of DNA but could have additional objectives, such as: Absorb all department heads.Eliminating the department heads could be one of the objectives along the lines of disrupting the station, but the thing is, absorbing DNA should not be the primary focus of the changeling on Destiny, because that makes their primary focus murder. Basically, on this server, I'm wanting changelings to be less stealthy murderers and more stealthy saboteurs, so changing their toolset to give them less combat options and more mostly harmless yet terrifying and paranoia-inducing abilities is only natural.