12-04-2015, 04:03 PM
I've watched and played a few rounds on Destiny now. It's fun and interesting, and the map is super neat, too. That said, there's still some rough patches going forward - namely, rounds are still chaotic enough to qualify for a 'normal' LLJK #4 experience at times.
The rush of players from Goon and other servers certainly contributes to it, along with the small map size. When/if things calm down a bit, it will abate some, but I think calming things down a bit here at the start will allow Destiny to retain more people properly interested in the roleplay aspect rather than the novelty factor.
There's just too much gimmickery going on. It's something I love about the regular goon servers, but it's hard to play the straight man, normal crewman when there's a roachman horking vomit everywhere, the chef is trying to make burgers out of the martian diplomatic envoys, the HoP is offering all access for people who play russian roulette, and someone just crushed their head in an airlock right in front of you. Not to mention the hallways covered in blood.
My suggestion would be to make the distinction between normal crewman and the miscreant status an ironclad thing. Regular crewmen are, well, expected to be normal. You can - and should! - have a personality, or even a history, but you at least acknowledge certain mores and authority. So don't suicide because you're done playing the round, you're making a murder mystery with an extremely unsatisfactory ending. "Oh, he held his breath and died." Part of making and maintaining the roleplay aspect fun is keeping a sort of respect for death, so when an antag decides to leave a bloody dismembered corpse, people care.(If you do have to leave, sleeping in beds or just jumping out an airlock are cleaner options.)
Miscreants, however, can basically do all that ridiculous stuff that makes no sense. Their goal is to entertain, and pull the crew into and along with their insanity. Or at least get them incited enough to earn a beating, brigging or lambasting. I would suggest that head positions have the chance for miscreant-hood disabled in order to maintain some order, though. Miscreants would also exist as cover for the actual antags, who can either be stealthy or take refuge in audacity. So start a cult as the chaplain and evangelize and start a congregation. Or frame a coworker for making meth, or steal the spare ID and embezzle the budget.
As the server calms down, I expect a rule like this could be relaxed - or if nothing much interesting is happening, consider adminhelping and asking for an upgrade to miscreant.
The rush of players from Goon and other servers certainly contributes to it, along with the small map size. When/if things calm down a bit, it will abate some, but I think calming things down a bit here at the start will allow Destiny to retain more people properly interested in the roleplay aspect rather than the novelty factor.
There's just too much gimmickery going on. It's something I love about the regular goon servers, but it's hard to play the straight man, normal crewman when there's a roachman horking vomit everywhere, the chef is trying to make burgers out of the martian diplomatic envoys, the HoP is offering all access for people who play russian roulette, and someone just crushed their head in an airlock right in front of you. Not to mention the hallways covered in blood.
My suggestion would be to make the distinction between normal crewman and the miscreant status an ironclad thing. Regular crewmen are, well, expected to be normal. You can - and should! - have a personality, or even a history, but you at least acknowledge certain mores and authority. So don't suicide because you're done playing the round, you're making a murder mystery with an extremely unsatisfactory ending. "Oh, he held his breath and died." Part of making and maintaining the roleplay aspect fun is keeping a sort of respect for death, so when an antag decides to leave a bloody dismembered corpse, people care.(If you do have to leave, sleeping in beds or just jumping out an airlock are cleaner options.)
Miscreants, however, can basically do all that ridiculous stuff that makes no sense. Their goal is to entertain, and pull the crew into and along with their insanity. Or at least get them incited enough to earn a beating, brigging or lambasting. I would suggest that head positions have the chance for miscreant-hood disabled in order to maintain some order, though. Miscreants would also exist as cover for the actual antags, who can either be stealthy or take refuge in audacity. So start a cult as the chaplain and evangelize and start a congregation. Or frame a coworker for making meth, or steal the spare ID and embezzle the budget.
As the server calms down, I expect a rule like this could be relaxed - or if nothing much interesting is happening, consider adminhelping and asking for an upgrade to miscreant.