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New implant ideas/organs
#24
Have some kind of drug used to keep the body from rejecting new organs (regular robot arms and legs shouldn't need this just so that getting a new arm/leg isn't annoying). The drug will eventually help the body get used to the new organs and after a while not be needed anymore. The more new organs you have the more of this drug is needed. This should scale exponentially so that having 2 organs at the same time would require more than having those two organs implanted one at a time (That's waiting for one organ to no longer need the drug then implanting the next one). Roboticist should spawn with a few bottles of this, but would either need chemistry to make more or order more from QM. Think of the drug used in Deus Ex:HR to keep augs from being rejected by the body.
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