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Redesign the HUD
#23
Vitatroll Wrote:Since everybody seems to be building off of the current interface I went ahead and broke it into it's individual components and saved it as a psd. (Read: I was bored)
> http://s000.tinyupload.com/index.php?fi ... 2711879390

I might get bored enough to actually do something but I'm not sure how byond works. Is it a large pain, for instance, to make buttons that span past 32px^2? Or buttons that lie between tile-lengths? I know you can make multiple buttons per 32px^2 tile, but is there something I should know about them before trying? It'd help those who are not well versed in byond-fu to have some of it's common UI shortcomings listed.

If I try, I'll probably break from the current UI a good bit. I, unfortunately, realized this after I made that psd. v

My general stance on this sort of redesign thing (see also: popups) is that you can just design whatever you want. Imagine a world where you can do (almost...) anything and design the best gosh darn system for that that you can. I will take that design and turn it into functional code as best I can. It's a lot easier to work with something I have to cut down than add on to.

As for your specific questions: Yes buttons can be whatever size and lie at whatever position, that's easy peasy.
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