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Redesign the HUD
#20
Since everybody seems to be building off of the current interface I went ahead and broke it into it's individual components and saved it as a psd. (Read: I was bored)
> http://s000.tinyupload.com/index.php?fi ... 2711879390

I might get bored enough to actually do something but I'm not sure how byond works. Is it a large pain, for instance, to make buttons that span past 32px^2? Or buttons that lie between tile-lengths? I know you can make multiple buttons per 32px^2 tile, but is there something I should know about them before trying? It'd help those who are not well versed in byond-fu to have some of it's common UI shortcomings listed.

If I try, I'll probably break from the current UI a good bit. I, unfortunately, realized this after I made that psd. v
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