11-14-2015, 02:43 AM
Hm
I was going to redesign the hud myself, but after seeing rockets effort, I think we should build off that rather than starting from GO collect 200$.
I think we should aim for simplicity and darker colors, like quilty said, make it inoffensive as possible. Bearing the darker colors in mind, I think we should use quilty's HUD 2 color scheme.
As far as transparency goes, balls in the coders court. I think we SHOULD use transparency, the more we can see the better. When i'm playing I often have the backpack and inv tab closed/minimized so I don't essentially have a blindspot on my bottom and left hand side of the screen. Having some sort of transparency would be a very good QOL addition. The reason i'm saying it's a possible coding issue is that while i'm sure the HUD itself could have some transparency, i'm not 100% sure if items on the hud will behave in a similar manner.
I was going to redesign the hud myself, but after seeing rockets effort, I think we should build off that rather than starting from GO collect 200$.
I think we should aim for simplicity and darker colors, like quilty said, make it inoffensive as possible. Bearing the darker colors in mind, I think we should use quilty's HUD 2 color scheme.
As far as transparency goes, balls in the coders court. I think we SHOULD use transparency, the more we can see the better. When i'm playing I often have the backpack and inv tab closed/minimized so I don't essentially have a blindspot on my bottom and left hand side of the screen. Having some sort of transparency would be a very good QOL addition. The reason i'm saying it's a possible coding issue is that while i'm sure the HUD itself could have some transparency, i'm not 100% sure if items on the hud will behave in a similar manner.