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Increase Phase Shift Cooldown
#20
going to reiterate that i don't think a wizard should ever have to take certain spells just to remain effective at moving around the station. If a wizard wants to take Warp, Forcewall, Pandemonium, and Soulguard then they should still have the ability to phase shift around the station. Note that this setup doesn't include any directly offensive spells that can stun someone long enough to steal an ID, and no utility to steal a weapon with to steal an ID with.

Also, I'd like to mention that a stunned/confused wizard can't move around normally even with phase shift. If you stun baton a wizard or taser them into submission or beat them into crit with a fire extinguisher and then they try to phase shift away, they have a very limited time to move around in (due to not having their staff) and often can't even move at all and reappear in the same spot or nearly the same spot.
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