11-12-2015, 02:38 AM
Hufflaw Wrote:I honestly think that by slightly increasing the cooldown on phase shift we could get more interesting fights with the wizards with them being required to actually use their wits and spells in an effective way to combat the crew instead of killing without any issues.I'm with Sundance, here. Decreasing the effectiveness of the single most universally useful defensive spell in a wizard's arsenal will mean that the already notoriously small lifespan of the average wizard will be rendered even shorter or that wizards will be forced to take another slot for something like forcewall or blink, which greatly stunts the extent to which they can arrange their spells in any kind of interesting and effective manner. Like I said before, when you're an antagonist that has half the station after your head and can be absolutely RUINED with a single click if you're caught at the wrong time, a quick, repeatable, and no-strings-attached getaway button is a necessity.
If the playstyle of the wizard was to make a change in mechanics, then maybe phase shift wouldn't be quite as much of a necessity, but that's a conversation for another thread.