11-09-2015, 01:16 PM
Mageziya Wrote:Seriously, what is going on with the population?
I guess all we can do is hope the Cog2 will revitalize people's interest.
We had about 50 people playing yesterday. But yeah I've noticed the slow decline over the years as well. I know it during the school year right now but I noticed the drops during the summer as well so I don't completely buy that excuse. But to be fair alot of great games came out this year and I can't blame people who would rather play those games over Space Station. I for one am happy we no longer get 70+ people in a round because it would be a laggy mess, 30-50 is the perfect number in my opinion.
UrsulaMejor Wrote:no thank you. phase shift is you're only way to get past locked doors without the knock spell, it's way too essential for getting around the station to increase the cooldown. you shouldn't be forced to take certain spells just to do basic tasks
Sundance Wrote:I'll keep saying it till i'm blue in the face,
Wizards need to be more balanced in the defense/offense ratio. Currently it's more offense than defense, and this results in wizards either totaling the crew and then often accidentally killing himself or letting it's guard down, or getting killed literally 5 minutes into the round. The latter seems to a staple, even quoted in the wiki, but it's a bad one, we shouldn't be developing antags that either shit everywhere or get shit on depending on spells chosen or circumstance.
The key word is attrition. All other antags have some element of it, whether it be the fact that they can change clothing or mindslave or have stamina/health buffs, something to give them the upper hand when SHTF and it's either they die or don't.
Wizard has little to no attrition. It aint a slow fight, it's either pure instant domination or instant humiliation. Some might say that the lack of attrition makes wizard unique and we shouldn't be changing it, but I don't really see any defining feature of that argument including fun in there. Attrition doesn't mean nerfing, it means balancing spells that makes the wizard last longer. It would mean wizard needs to be smart, rather than spell spamming.
Increasing phase shift then kind of against the grain of what I feel wizard needs. This would only make wizard fights even less gradual, more spontaneous and even more spell spamming.
The balance you want is slowly happening, Haine has already shown that she is willing to work on it given the time and feedback. I mean she just nerfed Shocking Grasp which was OP for such a long time. Shocking grasp took two seconds to charge up when cast and was a instant kill for those who may not know and before the nerf had a somewhat short cool down.