11-08-2015, 05:37 PM
I wouldn't be against a slight change to it. I think a harsher penalty for casting it without a staff could do. Maybe casting it without a staff would make this shifting hard to control too? I don't know. I'm against changing it's default, though, for reasons mentioned. On cog1, anyways.
If I were playing right now, and a wizard had it out for me, I'd count chem as my only defense. We just don't have the amount of people we once had. There's already balance issues with anatags and the amount of people in a round. I stopped playing on 4 during a certain time period because there were often 4-10 people on, and yet people still went full force. I shouldn't expect more, but I just don't see how fun it can be to run around for an hour looking for one or two braindead people to eat/ei nath/explode.
We should be look towards making a balance for when cog2 comes, because while it's tough to find somebody on cog1, it's going to be murder for our single sec officer to find somebody on cog2. Especially a wizard that can move vast, unimpeded distances in a relatively short time.
If I were playing right now, and a wizard had it out for me, I'd count chem as my only defense. We just don't have the amount of people we once had. There's already balance issues with anatags and the amount of people in a round. I stopped playing on 4 during a certain time period because there were often 4-10 people on, and yet people still went full force. I shouldn't expect more, but I just don't see how fun it can be to run around for an hour looking for one or two braindead people to eat/ei nath/explode.
We should be look towards making a balance for when cog2 comes, because while it's tough to find somebody on cog1, it's going to be murder for our single sec officer to find somebody on cog2. Especially a wizard that can move vast, unimpeded distances in a relatively short time.