Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Increase Phase Shift Cooldown
#3
It currently is the wizards only method of survival. They start with no id, meaning unless they can mug someone, which is surprisingly difficult as a wizard, they're restricted to the main hallways without phaseshift, and a trapped otherwise with phase shift. They're also extremely visible and will be ruthlessly hunted down by securitrons and guardbuddies. I've actually had way too many wizard rounds end because I can't lose the damn things, even with phase shift. Then again, I've only played wizard... maybe 10 times or so spread out in time over a year, so I'm not very good at it.

Either way, I say it's fine as it is.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)