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Gang Wars - Official Discussion Thread (Wonk)
An Idea for HOS that might fix the security part.

Give him a locker full of "investigation" items, and give the HOS discretion to assign someone as a undercover traitor. The person doing so would still be bound by the rules, but being able to carry (mostly nonfunctional) syndicate items would be neat, and also allow HOS and detective to keep an eye on gangs and other various ne'er do wells. Since HOS has the responsibility to assign a undercover officer/crewmen (or choose to do it themselves, at their own risk), they get some flack if someone does something horrible or stupid. Balancing it by making any traitor items nonfunctional ensures that we aren't giving security traitor gear. E.g Agent card, Voice Changer mask, Perhaps a small pack of syndie cools for emergencies. It would be like a James Bond spy thing for security.

An Alternative option is to give HOS a snitch fund, Crewmen can rat out other potential miscreants for money or leniency.
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