11-04-2015, 01:56 PM
Here's an insanely rough mock-up I threw together for the Abilities button. Image was spliced together from Rocket's post.
Here's another alternative:
The ability button, as it is, is generally unnoticed. The first proposal is to give it a larger button where room is available, and the second is to re-position it into a spot where it would be more easily noticed, such as in the middle-ish of the UI, as opposed to hanging off of the Inv button, a button I feel like most people ignore despite it's ability to allow for auto-equip. I placed it between the intent buttons and the targeting button because I feel like that there's enough of an odd separation between the buttons that they can be placed there. Other positions could be anywhere else in-between a set of buttons, and potentially made larger.
If we're re-designing the UI, we could try burning everything down and rebuilding from scratch. Doing so we would ask ourselves why every button is where it is and why they each look like they do.
General reminder that both of these are very rough mock-ups.
As for rocket's UI aesthetics, I feel like the colors look too faded.
Here's another alternative:
The ability button, as it is, is generally unnoticed. The first proposal is to give it a larger button where room is available, and the second is to re-position it into a spot where it would be more easily noticed, such as in the middle-ish of the UI, as opposed to hanging off of the Inv button, a button I feel like most people ignore despite it's ability to allow for auto-equip. I placed it between the intent buttons and the targeting button because I feel like that there's enough of an odd separation between the buttons that they can be placed there. Other positions could be anywhere else in-between a set of buttons, and potentially made larger.
If we're re-designing the UI, we could try burning everything down and rebuilding from scratch. Doing so we would ask ourselves why every button is where it is and why they each look like they do.
General reminder that both of these are very rough mock-ups.
As for rocket's UI aesthetics, I feel like the colors look too faded.