Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gang Wars - Official Discussion Thread (Wonk)
CaptainBravo Wrote:about the sec thing: i'm pretty sure sec would have behaved exactly as they should have during that round had they not been gifted a gang a locker. it's not really a fault of the mode as much as it is an unfortunate event that just hit the gangs which had already spawned in from the side.

i think the other thing really being complained about in deadchat was the early beatings being doled out. i really like this possibility for gangs(things like the sad rats medbay massacre couldn't happen otherwise), but maybe to make it happen more randomly and not just because "oh look. robust guys 1, 2, and 3 decided to join the same gang" something like the member restriction suggestion from the gang mode thread could be implemented.

maybe there could be a system like some turn-based games have where people-depending on who they are-have a point value and gangs have a maximum team value. this sounds like a pain in the ass to code or even be arbitrary about but i wanted to get it out of my head anyways.

yeah after I died the second time I learned that only one gang spawned and the admins accidentally made a Security Officer one of the Gang-leaders so It is clear that the round was flawed from the beginning. That and the INCREDIBLY RUDE JANITOR THAT SHALL REMAIN NAMELESS having two derringers hidden in his Jumpsuit frown

I also agree that the way gangs are played needs to be reworked right now. People join Gangs and act like they are fucking revolutionaries, ignore their gang leader, and just run around killing anyone wearing gang shit, while the rest of his gang gets lynched because of what he did. I suggested that there be five department gangs so the gangs instantly know who they are supposed to work together, and know what their turf is. I also suggested we add peaceful goals to encourage the gangs to use peaceful tactics and negotiation.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)