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Gang Wars - Official Discussion Thread (Wonk)
about the sec thing: i'm pretty sure sec would have behaved exactly as they should have during that round had they not been gifted a gang a locker. it's not really a fault of the mode as much as it is an unfortunate event that just hit the gangs which had already spawned in from the side.

i think the other thing really being complained about in deadchat was the early beatings being doled out. i really like this possibility for gangs(things like the sad rats medbay massacre couldn't happen otherwise), but maybe to make it happen more randomly and not just because "oh look. robust guys 1, 2, and 3 decided to join the same gang" something like the member restriction suggestion from the gang mode thread could be implemented.

maybe there could be a system like some turn-based games have where people-depending on who they are-have a point value and gangs have a maximum team value. this sounds like a pain in the ass to code or even be arbitrary about but i wanted to get it out of my head anyways.
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