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A serious Wizard thread.
#28
Well seen as I got the ball rolling, i'll share my ideas a little fuller.
Essentially, I'd prefer to see wizard with a multitude of effective but situational spells over the current wizard that has 3 extremely effective spells but nothing else notable.
To balance this out, potions would allow give the wizard an edge that the current wizard doesn't have.
The wizard should also either start with teleport, or perhaps have access to another teleport scroll in his den.

SPELLS GRUMBLINGS:
Fireball:
Split fireball into two spells, essentially separating the explosive and fire. Pyromancy allows the wizard to shoot a flamethrower like spell, similar to the genetics firebreath but the fire is much hotter. Magic Mines would be the explosive, allows the wiz to place booby traps that only he can see nor can be set off by him walking on them. The explosion is equivalent to a mouse-trap pipebomb or perhaps a bit stronger seen as that's been nerfed.

Clowns revenge:
Most people will agree that being cluwned is a death sentence. Unless your the captain/hos chances are you wont get your revenge, and you will die in the next 4-5 minutes. It's meant to be a curse, not an offensive spell. I feel like the cluwne spell should be more slower, like the clown disease. When inflicted, it will stun the player and will get a flavor text so that it's obvious the curse has been applied. I'm also fairly iffy about cluwnes being non human, I feel like that just screams "valid kill" when infact you probably should only kill a cluwne if he's the noisy type.

Nudists Curse
Most people actually use cluwnes revenge to strip a player of his belongings. A more balanced spell way of doing this would have a spell that literally blasts the clothing off a player. It's a grief spell, and it's a random number of clothing items, so you're not guaranteed to knock off the jumpsuit, but that aint too bad, as you could knock off their shoes slowing them down, or backpack, or precious hat.

Rathen's secret:
Remember when this used to be purely a butt spell? When they added limb removal it became a rather effective way of absolutely messing up a player. Remove the limb removal, keep the stun and smoke, but instead have it when their butt is removed it automatically becomes a buttbomb. No more butts, ever. A true curse.
Perhaps it also should have a chance to make player vomit and/or piss themselves. Truly a gross spell.

Shocking grasp:
This one's rather annoying. An assault spell yes, but it's too effective for it's own good. Literally, magic missile, shocking grasp, gone. No cloning material, nothing.
Instead, it should burn the fuck out a player, leaving them as a "unknown", and sending them into crit. If the player is already in crit, a second shocking grasp will work as normal, completely obliterating them.

Empower:
Buff: Empower should give the caster a larger damage resistance.

Bull's charge
Before bull's charge was introduced, wiz had a shockwave spell. It worked exactly like wraiths shockwave spell. I feel like bull's charge should be buffed, the wizard powers up for 1 second while standing, then dashes forward in 4 tiles, tearing down walls, crew, you name it. The catch is the power up, wizard is clearly vulnerable during this phase.

Staff of cthulhu
I'm not sure if buffing the damage of clthulu was a good idea, as it inflicts brain damage as well as normal damage. The summon however was greatly needed. One thing i'd like to see is hitting objects with the staff casts anima on it, that recharges after a while. This has been suggested before, and would be rather cool.

Utility: Norse Staff
Essentially thors hammer. This one is for dealing damage. Hitting players with it will send them across the room. It has a chance of knocking off limbs. It can be effectively thrown, as it works like the boomerang. As with the cthulhu it has a summon spell.

ALL OVER SPELLS
In my opinion are actually balanced. Nothing else needs to be changed.
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