10-23-2015, 05:57 AM
Sundance, you and I were speaking on this in dead chat recently but our conversation was cut short by my resurrection. There was talk of a flamethrower-like spell, which really peaked my interest.
Anyway, here's my two cents:
CLUWNING
Perhaps a temporary effect? All the wizard has to really do is walk around casting the cluwne spell at the first hint he/she's being overpowered or outnumbered and presto! They're off the hook and can walk away unscathed. But what if the cluwne effect only lasts five minutes or so? Now they have to come back and actually kill those cluwned or risk being outnumbered once again.
FIREBALL
Fireball is too OP as is: plain and simple. There's no real way to counter it. What if a casting time came into effect? You can still move around but there's a slight delay while you conjure it. Gives people a little time to move away if they're in close proximity but a clever wizard can still prime the spell as he/she's rounding a corner or opening a door and BAM! Blast the poor fool standing there sorting through their backpack. I would give the same casting time suggestion for magic missile.
FLAMETHROWER
Self explanatory. You blast fire from your staff stronger than the flamethrower with welding fuel and maybe equal to it without the staff in hand. Could be interesting to have combo spells as well: freeze someone in an ice block, then blast them with flamethrower until they're a puddle of goop.
PYLONS
This sounds like a cool idea (I'm into it at least). To prevent it being too similar to nuke rounds, dismantling/destroying them could require something byond just smashing it with a fire extinguisher. Maybe something requiring two crew members at least. The more people involved, the faster it destroys the pylon. It would help force the crew to do something they already do so well: work together. What they actually do to destroy it, I'm at a loss. Maybe touching the pylon gives a prompt and you go from there...
I support having a cauldron and building strength over time. Maybe something like the blob, vamp, and changeling where you get more spells/abilities as you kill and maim more people. That being said, however, I wouldn't mind seeing other objectives. I can safely say that every time I've tried to be the friendly wizard, it's always ended up with me being jumped by people who don't care that I'm not attacking anyone. Perhaps the AI and borgs could start with normal laws and it would be up to the crew to change them?
Overall, being a wiz is fun and if nothing changes I'd still enjoy the heck out of those rare rounds when I'm crewmember Harry Potter, wearing the apprentice gear and chasing the wizards saying, "please teach me your ways!" Only to be blasted to bits and tossed into space.
Sorry for the wall of text. (Side note: I'm excited to see eye removal added to the game)
Anyway, here's my two cents:
CLUWNING
Perhaps a temporary effect? All the wizard has to really do is walk around casting the cluwne spell at the first hint he/she's being overpowered or outnumbered and presto! They're off the hook and can walk away unscathed. But what if the cluwne effect only lasts five minutes or so? Now they have to come back and actually kill those cluwned or risk being outnumbered once again.
FIREBALL
Fireball is too OP as is: plain and simple. There's no real way to counter it. What if a casting time came into effect? You can still move around but there's a slight delay while you conjure it. Gives people a little time to move away if they're in close proximity but a clever wizard can still prime the spell as he/she's rounding a corner or opening a door and BAM! Blast the poor fool standing there sorting through their backpack. I would give the same casting time suggestion for magic missile.
FLAMETHROWER
Self explanatory. You blast fire from your staff stronger than the flamethrower with welding fuel and maybe equal to it without the staff in hand. Could be interesting to have combo spells as well: freeze someone in an ice block, then blast them with flamethrower until they're a puddle of goop.
PYLONS
This sounds like a cool idea (I'm into it at least). To prevent it being too similar to nuke rounds, dismantling/destroying them could require something byond just smashing it with a fire extinguisher. Maybe something requiring two crew members at least. The more people involved, the faster it destroys the pylon. It would help force the crew to do something they already do so well: work together. What they actually do to destroy it, I'm at a loss. Maybe touching the pylon gives a prompt and you go from there...
I support having a cauldron and building strength over time. Maybe something like the blob, vamp, and changeling where you get more spells/abilities as you kill and maim more people. That being said, however, I wouldn't mind seeing other objectives. I can safely say that every time I've tried to be the friendly wizard, it's always ended up with me being jumped by people who don't care that I'm not attacking anyone. Perhaps the AI and borgs could start with normal laws and it would be up to the crew to change them?
Overall, being a wiz is fun and if nothing changes I'd still enjoy the heck out of those rare rounds when I'm crewmember Harry Potter, wearing the apprentice gear and chasing the wizards saying, "please teach me your ways!" Only to be blasted to bits and tossed into space.
Sorry for the wall of text. (Side note: I'm excited to see eye removal added to the game)