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Gang Wars - Official Discussion Thread (Wonk)
Ok, so after experiencing a shift of gang that was so bad it made Revolution look like a good game-mode, I have come up with a few new ideas that will totally change how Gang Mode is played.

1. Make it so only four gangs spawn in one department each with the possibility to either win by domination, or by peaceful methods.:

Ok, so this is the biggest change I am suggesting, instead of having gang leaders place the locker wherever they damn well please, there are only four lockers and they spawn in the four different departments, Shipping, Research, Engineering, and Hyproponics/Kitchen Bar area.

How this would work:


The concept I am envisioning is the four different departmnets haveing their turf consist of their position on the station. So Shipping's turf would be the northern part of the station, Engineering's turf would be Mining, and the Warehouse, Hydroponics department would have control of the bar, fitness room, crew quarters, and the VR, and Research would have control of the medical section.

This way, the borders would already be defined, and allow gangs to have structure, organization, and the chance to actually have peaceful negotiations with one another. What they would is what my next section is about.

2. Make Spray-Paint Cans have limited sprays, and add other peaceful goals into the mix:


Now, since the four departments all have their evident uses, each department will have something the other departments wants, and they will get is by any means necessary. This can be unique items like Gnome Chompski, or the RCD, it could also be large units of things like 200 leaves of weed, or 100 units of bath salts, or maybe even one active alien artifact.

These new additions would encourage the gangs to think of negotiating, for example, imagine the Shipping Gang needs to send 100 leaves of weed back to space hideout to receive an Energy Gun from them, so they shoot a message over to the Botanists, offering them a fully stocked Engineering Crate if they send over the weed. Or the Research Gang needs 10,00 credits, and they decide to accumulate the money by selling the different department bombs, and various vats of chemicals. As you can already tell, there are pros and cons regarding this method.

Now in this overhaul all of the tags are already present in the department's respective turfs, so for other gangs to flip them they would need to tag over the first ones. I say we make Spray-Paint cans have limited uses, so they would have to refill them back at base, or order more cans at QM.

3. How Gangs Warfare would work:

So, the HEAD HONCHO Shipping gang is ready to finally wipe the SWEDISH DOOBIE BROTHER'S BAR AND WEED GARDEN off the map. To do this, they need weapons to fight(obviously), Spray-paint to flip all of the turf, and the tools to break any defenses. The fight would go exactly how all fights go, the Shipping Gang would come barging in, weapons flying around and attack the Bar Gang, if Shipping flips all of the turf and kills the other gang the won fight, or if it turns out they lose, the Swedish Doobie Brothers get to add Shipping under their control.

As you'd imagine the other gangs would not be happy with another gang doubling their empire, so you might see the TABLE WRENCHERS running in armed with their toolboxes to make sure the other gangs are wiped out, while the HYPERZINE CLOWNS come in bath salt smoke abalze.

If one Gang gets the unique item or amount of X items needed, while they control another department, they win.

4. How Security and Heads should conduct themselves:

This is the biggest problem regarding this mode; should Security try and fight every gang to keep control, or should they just monitor the civilians, leaving the gangs to their own mechanisms?

In this revamp it is already obvious that these four gangs are strong enough to be able to walk around claiming part of the station as their own so Security really is not in the dominant position. Security should just stay the fuck out of Gang business, because if they interfere too much, they could risk the gangs mobbing them and simply looting Security as their own weapons.

Of course Security has their options, maybe they do their best to make sure civilians stay out of the crossfire, or maybe they except bribes from the gangs to keep their nose out of their turf, of course when they hear over the radio about a battle royale going on in the warehouse, they could always jump in and reclaim the station as their own.

Ok, it is 2 AM, I need to get up at 7 AM and instead of sleep I posted this. I hope this thread actually contributes something good. :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek: :ugeek:
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