10-20-2015, 02:13 PM
DyssalC Wrote:So were Cult rounds or Wizards rounds where corruption was a thing sort of like a more ideal Wizard round?
I can't speak from experience because I've never played either of those, but to me it seems like weakening the wizard a bit and requiring them to build their power over time and giving them an objective besides "murder the absolute fuck out of the crew" and making them use a bit more subtlety might be what a lot of people are requesting. Or perhaps it's not at all what anybody wants, I was just curious if anybody had considered a return to some of the older ways.
Corruptions was with wizards and it was cool. I miss it.