10-20-2015, 11:34 AM
SS13 is serious business k?
No but honestly, now that nuke has been steamrolled into a palpable and enjoyable gamemode, I think we really need to look (and talk) about Wizard mode.
I'm going to be frank: I hate wizard rounds. There's nothing fun about fighting a wizard, you often have to be on KILL mode, and be rather underhand in fighting a wizard.
While being a wizard you have a choice: Choose shit spells and get some fun out of them before getting your ass murdered, or choose the powerful but boring spells and bring the station to its knees. Two wizards with fireball is almost a guaranteed win. Yet it can change for worse in a literal instant. That's not good.
There's no in-between, it's the most unbalanced of all the gamemodes.
There's been rather complicated revamp threads and plenty of "nerf fireball threads".
I personally think wizard mode doesn't need that much work to make it better. Just a thorough look at.
What I think wizard needs is less deadliness (which he has in bucketloads) and more survivability and defense.
Nerfing existing spells that outright mess up a player, like fireball, rathen secret, shocking grasp and (perhaps controversially) clown's revenge.
Giving the wizard more utility, such 1-2 new staffs.
Allowing the wizard to start with teleport, for free, to increase survival rates, but also so he can brew potions back at his lair (see below)
Whilst allowing the wizard to have health/stamina/speed/whatever buffs. One thing that's already in game (kinda) but not implemented is potions. Perhaps hocus pocus cauldrons could be a way of implementing this. It could simply be recharge thing, you can only make so many potions at a time, stronger potions require more time. Or it could be item orientated, melting down a captains ID for a certain buff, or HoS beret, or AI core, or bible, etc.
I have a more fleshed out idea of what needs to be done, but quite frankly given this forum making an effort post is akin to writing a novel then throwing it in the fireplace. I'd much rather see people converse about it, so we could expand upon the idea more fluidly rather than me just writing several paragraphs.
Thoughts?
No but honestly, now that nuke has been steamrolled into a palpable and enjoyable gamemode, I think we really need to look (and talk) about Wizard mode.
I'm going to be frank: I hate wizard rounds. There's nothing fun about fighting a wizard, you often have to be on KILL mode, and be rather underhand in fighting a wizard.
While being a wizard you have a choice: Choose shit spells and get some fun out of them before getting your ass murdered, or choose the powerful but boring spells and bring the station to its knees. Two wizards with fireball is almost a guaranteed win. Yet it can change for worse in a literal instant. That's not good.
There's no in-between, it's the most unbalanced of all the gamemodes.
There's been rather complicated revamp threads and plenty of "nerf fireball threads".
I personally think wizard mode doesn't need that much work to make it better. Just a thorough look at.
What I think wizard needs is less deadliness (which he has in bucketloads) and more survivability and defense.
Nerfing existing spells that outright mess up a player, like fireball, rathen secret, shocking grasp and (perhaps controversially) clown's revenge.
Giving the wizard more utility, such 1-2 new staffs.
Allowing the wizard to start with teleport, for free, to increase survival rates, but also so he can brew potions back at his lair (see below)
Whilst allowing the wizard to have health/stamina/speed/whatever buffs. One thing that's already in game (kinda) but not implemented is potions. Perhaps hocus pocus cauldrons could be a way of implementing this. It could simply be recharge thing, you can only make so many potions at a time, stronger potions require more time. Or it could be item orientated, melting down a captains ID for a certain buff, or HoS beret, or AI core, or bible, etc.
I have a more fleshed out idea of what needs to be done, but quite frankly given this forum making an effort post is akin to writing a novel then throwing it in the fireplace. I'd much rather see people converse about it, so we could expand upon the idea more fluidly rather than me just writing several paragraphs.
Thoughts?