10-14-2015, 03:38 PM
I could see scientist being split into different jobs, provided that the jobs were made more fun as a result.
As a whole, scientist feels very much like a hard mode where you're really free to do whatever you want, but the toys you have access to are kind of difficult as a result.
I'm probably guilty of only picking scientist because chemistry, but science is only ever given attention when something is overhauled.
Toxins is kinda hard to use unless you're already an expert.
Telesci requires a knowledge of good locations to even remotely be interesting. I think you could rectify this by leaving "research notes" that give one or two locations away, and give people something to crack x and y for, but I don't know if admins would be up for that suggestion. Personally I think it would be cool if there was a series of notes hidden around several zlevels that gave you the locations for other zlevels. Like a series of puzzles that all continiously lead up to a final zlevel. Unless I'm dumb and that breadcrumb trail already exists somewhere.
Lots of ways to have fun with chemistry, but it's challenge mostly relies on finding secret recipes.
I guess my point is that if science is going to get split into several roles, those roles need to be more fun as a result.
I would love a science based adventure role. Especially if it had access to a limited selection of guns for killing zombies and ghouls.
As a whole, scientist feels very much like a hard mode where you're really free to do whatever you want, but the toys you have access to are kind of difficult as a result.
I'm probably guilty of only picking scientist because chemistry, but science is only ever given attention when something is overhauled.
Toxins is kinda hard to use unless you're already an expert.
Telesci requires a knowledge of good locations to even remotely be interesting. I think you could rectify this by leaving "research notes" that give one or two locations away, and give people something to crack x and y for, but I don't know if admins would be up for that suggestion. Personally I think it would be cool if there was a series of notes hidden around several zlevels that gave you the locations for other zlevels. Like a series of puzzles that all continiously lead up to a final zlevel. Unless I'm dumb and that breadcrumb trail already exists somewhere.
Lots of ways to have fun with chemistry, but it's challenge mostly relies on finding secret recipes.
I guess my point is that if science is going to get split into several roles, those roles need to be more fun as a result.
I would love a science based adventure role. Especially if it had access to a limited selection of guns for killing zombies and ghouls.