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Randomize non-medical chem recipes every round
#33
Grek Wrote:A better idea than the OP's:

Add bottles to chemistry containing "unidentified isomer #1" through "unidentified isomer #6" containing like 50 units of each. Each is chemically (same effects on ingest, touch, bloodstream, etc) and physically (same colour) identical to a different chemical in the game (possibly drawn from the centcomm icecream list?) but with a different name and a moderately unhelpful analysis entry along the lines of "An unidentified isomer with properties identical to that of some other chemical." Chemists can experiment via reactions, heating, etc. to identify the unknown chemicals. If they succeed, they have however much is left for use in reactions which involve that chemical or just on its own if it's something independently useful like booster enzymes or pure love.
Really, it's very much in the Nanotrasen spirit of half assing things that they'd send a bunch of bottles to save the $0.30 on adhesive labels.


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