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Xenobiology department
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This would be another job for scientists to do. They would selectively breed critters for quality and either sell them via QM or extract various reagents from them (some reagents would only be available from sparkling npcs.)

The xenobiology office would contain several holding pens from critters and some breeding chambers for combining DNA. You would have breed 2 of any critter and do some botany style splicing shit multiple times to get a sparkling critter. There would also be tools for pacifying and transporting dangerous animals in case you want to breed ice spiders for some reason (wink wink.)

The day to day activities of xenobiology would be to
1) breed livestock for the chef
2) breed alien lifeforms for QM to sell. These would have to be caged and transported to QM and the critter could break out and rampage all over the station if you don't use the right cage.
3) extract medicinal ingredients (among other things) from alien critters (kind of like how they extract spider venom for medicine IRL.) This may or may not involve killing them, depending on the critter

The critters could be either bought from QM or brought to the station via telescience. Xeno would also start with some (relatively) harmless ones like space pigs.

What totally wouldn't happen ever: Traitor scientists flooding medbay with spider egg foam and breeding giant space wasps.
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