10-11-2015, 06:59 AM
atomic1fire Wrote:Bombs get used plenty despite the fact that their properties change on practically a monthly basis. And randomized recipes never seemed to dissuade geneticist traitors.Berrik Wrote:Who gives a shit how chemicals work in real life? In real life we don't have chemicals that animate random objects, raise the dead, or create parrots when poured on the floor.
Fair, but making reagents "RANDOM" just gives people less incentive to make dangerchems as traitor, as opposed to wrestlebelt rampages or mechanics deathtraps.
Part of "elaborate" traitor weapons, is knowing that the work you put into learning how to do it will be worth it. If you can't depend on the design being stable it's not worth it.