10-10-2015, 03:21 AM
Berrik Wrote:Who gives a shit how chemicals work in real life? In real life we don't have chemicals that animate random objects, raise the dead, or create parrots when poured on the floor.
Fair, but making reagents "RANDOM" just gives people less incentive to make dangerchems as traitor, as opposed to wrestlebelt rampages or mechanics deathtraps.
Part of "elaborate" traitor weapons, is knowing that the work you put into learning how to do it will be worth it. If you can't depend on the design being stable it's not worth it.

I do like the idea of making one reagent that is actually called "RANDOM", that behaves randomly and uses totally random ingredients as a joke.
Maybe make the effects of "RANDOM" nondeadly so that chemists are gonna try to make it for the nerd bragging rights, but they can't harm anyone with it.
as for the actual suggestion, Don't randomize danger chem recipes, and instead impose physical restraints like location or environmental hazards. Building Cfl3 means wearing fireproof gear or playing stay away from the heater until it explodes.