10-09-2015, 01:55 PM
Chemicals do not work like this in real life. If they were random then life itself wouldn't exist and the universe would look very different. Not only does this not make sense except in the Space Magic way, but it's a change made for the sake of screwing over people that are just really good at making things that kill people very quickly... when there are oodles of other ways to do the same damn thing, and even do things that are infinitely worse. For example: C-sabers, instant stun and shitloads of brute damage. Shotguns, instant stun, shitloads of brute damage. Radbows. A huge stack of radiation damage. Tank transer valve bombs, huge areas rendered airless and lethally cold and absurdly damaged, and anyone caught in the blast is likely dead or gibbed or at the very least missing limbs. Nuclear charges, which destroy about half of the station and are really not that hard to set up for an enterprising traitor.
You're basically screwing over every single chemist because you want to "balance" something, which will only serve to limit options and make the game less fun for people that do get to be a traitor from time to time. They'll just move from chemicals to boring saber rampages and bombs again, and feel sour about a mechanic designed specifically to make something closely tied to research pointlessly difficult to do.
No. I hate this idea.
You're basically screwing over every single chemist because you want to "balance" something, which will only serve to limit options and make the game less fun for people that do get to be a traitor from time to time. They'll just move from chemicals to boring saber rampages and bombs again, and feel sour about a mechanic designed specifically to make something closely tied to research pointlessly difficult to do.
No. I hate this idea.