10-09-2015, 09:18 AM
I dunno, I don't really do chemistry because I don't want to bother with trying to recall all the recipes, so take my opinion with a grain of salt
I think I like the idea? Reminds me of roguelike potion randomness. Like, if there were a few substances in the lab that were given a random description like "A green fizzy liquid" and you had to use a few methods to identify it based on things like it's pH value or how it reacts with temperature and exposure to other chems, and the effects to a monkey when it is injected/ingests some of it.
From what I understand the more dangerous stuff is restricted by the difficulty in getting all the ingredients during a round and it's secrecy. This would make it more in line with things like genetics research progression where it's part skill part luck.
I think I like the idea? Reminds me of roguelike potion randomness. Like, if there were a few substances in the lab that were given a random description like "A green fizzy liquid" and you had to use a few methods to identify it based on things like it's pH value or how it reacts with temperature and exposure to other chems, and the effects to a monkey when it is injected/ingests some of it.
From what I understand the more dangerous stuff is restricted by the difficulty in getting all the ingredients during a round and it's secrecy. This would make it more in line with things like genetics research progression where it's part skill part luck.