09-30-2015, 08:14 AM
Quote:Stamina is a good system, don't get me wrong on this, but it needs some changes, there are a few items which completely ignore stamina and allow you to insta KO a user (hint: devices that have a on/off state) there also is no cap on the regeneration rate which allows you to make horrible mixes which make you unkillable.
I like the stamina system. But it's incomplete. I personally don't think it needs any other changes than the one I suggested. I also don't think there needs to be a regen cap, let it go as high as you possibly can go (if exercising changes was introduced, then it could go into around ~25 regen) but I would also suggest drugs being overhauled to have unique overdoses and addictions. Someone on meth and crank and bath salts would be likely to go insane or have a heart attack if using all at once.
As far as the stun baton that you're on about, stun batons need to not have instant ko on the off, but I feel it needs instant stun for on, otherwise being security would be literal hell. This could be rolled into the stamina system by simply setting the stamina bar to zero when hit with it (rather than doing stamina damage like the taser). Same with the flash for that matter.
Quote:However! Stamina boosts do not stack, clicking a punching bag once only gives +X, using a machine more than X times won't give you more stamina.
Sundance Wrote:Wasn't able to test bath salts or anything else that may increase stamina. All of the above only require 1 use to increase stats, i.e: Exercising more wont increase stats by any more, nor will taking more drugs.
Max stats you will get from exercising is 210 base stamina, 12 regeneration
Bearing that in mind, I was able to get my stamina regen up to 18-19 (fluctuating because of the smoke in my mouth) when on a combination of crank, meth, nicotine, sugar and after exercising.