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Remove teleblocks from certain teleportation methods
#4
ErikHanson Wrote:
Vitatroll Wrote:I like to leave a portal open to some zone but well, engineers are rarely that skilled it seems... if we even have any.
Here is a small tip on doing that, order two or three of those experimental generators from cargo, and stick them in telescience it allows you to keep portals open F O R E V E R.
I've done that on some of the rare occasions I've rolled HoP or Captain. Same with erebite cells. As a regular scientist I'm stuck bartering with QM for 10 minutes for one egen. Then I would have to spend even more time replicating them, by myself or with mechanics help. Then I have to negotiate with whoever is doing telsci when I get back, or with the person trying to kill me. It's just quicker and more reliable to replicate the telepad offworld and open a portal from z2 to z1 with dwaine. Or to break into engineering and set up the engine myself.


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