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Remove teleblocks from certain teleportation methods
#2
Yeah. I miss adventure telhubs.

I can understand some of the puzzles being 'ruined' by it, but couldn't just those specific areas be blocked? Even if I could just hook up transportation between the entrances, it'd be fun to open them up to random wanderers. I believe this kind of feature leaves people more likely to explore z2 instead of just thinking 'man telsci is too hard, I'll never learn it'. I like to leave a portal open to some zone but well, engineers are rarely that skilled it seems... if we even have any.


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