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Station vs Station mode in detail
#24
I have no idea if this discussion was concluded, but I think the best way to combat the lack of players would be to make smaller stations.

Make jobs that normally have 3+ people (Like Scientists, Engineers, etc.) just have 1-2 per station. Combine Barman, Chef, and Botanist into one Caterer with a small hydroponic garden. Keep Engineering and Electronics separate, but cut them down to one guy each. Maybe combine Roboticist and Genetics access, or cut them altogether and give Medical Doctors access to those areas.

The only problem posed by these kinds of changes is that one shitty/afk/braindead player can really screw over the whole station, albeit a good Captain/HoP may be able to remedy it by swiftly giving out access to the lacking job. On the other hand, this would also make each crew member FAR more valuable to their station.

Extrapolating on this idea, you could even make a mode where there are several cruisers, with just heads running tiny versions of their department, albeit I doubt it would be anywhere near feasible to code.



Additionally, I'd like to add that I think the idea of having a 15-30 grace period at the beginning of the round where neither team can enter the other's z-level (maybe fluff it as their shields being up?) but both can enter the mining z-level is a great idea.
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