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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
You can't really induce a wild west scenario when all of the guns are in one place. Antags would have it in their best interest to 'get rid' of what they don't want, lest it be used against them. Same goes for the eventual vigilantes. I agree the armory needs to be more secure. Especially with those two n2o cans there. I hate that stuff.

That being said, I love the idea of a lockerless armory. I like the thought that somebody who isn't an HoS, emagger, or nerd can gain access. At current, though, all you need is access to a chem dispenser, a blunt object, and about 30 seconds to get all that you could want. That ain't good, folks.

I'd be for a local (closed) buddy system. Maybe one buddy in the vault (preferably a strong one; tranq or elec) with two patrolling sec for those without sec access. They could be slaved to a local radio that has a randomized frequency every round. They would be set to patrol sec at roundstart, but commands could be altered via secnet access with a valid sec ID. In fact, it'd be neat if more of sec's utilities (buddies, secutrons, fingerprints, door access, records, etc) could be rolled up into one computer system, but I digress.

Another idea is electrified flooring which could only be disabled through HoS access, cutting the power, or destroying the tiles.

Speaking of cutting the power, is it possible to have redundant APCs? As it is you can just that one to have access to everything. I'd like to see two, or maybe even three APCs that need to be cut before you kill the security measures.

Overall, I'd actually like the vault to be a place where if someone breaks in I can think "Holy shit! They actually broke into the vault!" instead of "Oh God, not again".

Hah. I went away and forgot about this post for a few hours. I need to stop doing that.
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