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Station vs Station mode in detail
#11
atomic1fire Wrote:Maybe add a few custom jobs.

E.g Pilot who has access to the podbay, Explosives technician who has access to places like botany, plasma research and chemistry, maybe include one doctor on hand with a portable surgery table.

Rather then have a bunch of rambo's running around trying to kill dudes in the other station, you could have one person dedicate themselves to making canister bombs or firebombs, and another to fly into the other station's airspace and deliver the payloads.

Syndicate style cooperation.

It would probably speed up rounds if you had jobs entirely dedicated to patching up rambos and spreading chaos. Especially if this is gonna be a two station map.
Right. I can see it being a bit like an RTS, with specialized roles for managing and adding to the base, some for defense/offense, and some for resource gathering on a possible third Z level. I think maybe a mining field with some useful abandoned structures that could be contested over might be nice for something like this.

By default, I think a station should have to gather resources a bit, and manufacture them into armament before they can take on the other station.
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