Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Change/rework how Tasers/stuns effect the players
#14
Thank ye christ the crash stun has been eradicated Dance
Somepotato Wrote:Keep confused movement, but either increase the decay on it, add a cap, or decrease the amount of confusion that is given on shot.

Something like this would be great. But the consistent item dropping afterwards is straight up retarded, and that's gotta go.

Essentially, yes I agree with the sentiment of this thread, but I also agree with the other sentiment that the taser while weakened with two shots taking to down someone that there needs to be a "prone" after effect so that officers aren't robusted immediately when a traitor recovers from a stun. I've gone on to suggest my own way of dealing with this problem, but honestly increasing the decay/adding a cap of the confused movement and removing the dropping of items would be a satisfactory fix on all accounts.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)