09-21-2015, 08:50 AM
I got this idea in the space cruisers thread and suggested it there but really it belongs in its own thread.
Nanaotrasen and the syndicate each have a similar space station and a fleet of spaceships (pods and cruisers.) Each station would have its own z level.
The syndicate station is fully functional and has its own botanists, assistants, clowns, etc. The crew does regular crew things until someone locates the enemy station.
once an enemy station is located you can use the observatory to spy on them (or at least get an alert if they call the shuttle.)
After the crews locate eachother's stations, the first station to evacuate loses. Half the fun is finding creative/griefy ways to destroy the enemy station (telescience, kiting drones to the other station, hacking their AI's laws, etc etc etc)
The escape shuttle is now a cruiser with autopilot, shields, and turrets. You get a bonus if you destroy the enemy shuttle. If both stations are evacuating and one station's shuttle gets shot down, that team loses.
While this is going on there could be random traitors and changelings shitting up both stations. With a little creativity this mode could replace gang, nuke, and secret rounds!
The only downsides are the you would need ~80 players to crew both stations and their cruisers (might I suggest unbanning a bunch of people under the condition that they play assistant and only grief the other station?) and that if you die on the enemy station you're probably getting gibbed.
Nanaotrasen and the syndicate each have a similar space station and a fleet of spaceships (pods and cruisers.) Each station would have its own z level.
The syndicate station is fully functional and has its own botanists, assistants, clowns, etc. The crew does regular crew things until someone locates the enemy station.
once an enemy station is located you can use the observatory to spy on them (or at least get an alert if they call the shuttle.)
After the crews locate eachother's stations, the first station to evacuate loses. Half the fun is finding creative/griefy ways to destroy the enemy station (telescience, kiting drones to the other station, hacking their AI's laws, etc etc etc)
The escape shuttle is now a cruiser with autopilot, shields, and turrets. You get a bonus if you destroy the enemy shuttle. If both stations are evacuating and one station's shuttle gets shot down, that team loses.
While this is going on there could be random traitors and changelings shitting up both stations. With a little creativity this mode could replace gang, nuke, and secret rounds!
The only downsides are the you would need ~80 players to crew both stations and their cruisers (might I suggest unbanning a bunch of people under the condition that they play assistant and only grief the other station?) and that if you die on the enemy station you're probably getting gibbed.