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Traitor Toxicity
#27
Ed Venture Wrote:
Sex_Robot Wrote:If you look at playing Traitor as a griefing simulator, then surely not getting traitor is some weird penance you have to pay to get to grief again meaning you're only having fun one round out of.. what..15? 17?

I've always said this. About 1 in 10 players are creative and good at improvising. The other 9 copy the creative 1 and hope some of the cool rubs off on them. I don't play traitor often, but I don't get it, you can only spawn a csabre and click on pixelated sprites so many times before it gets boring... Doesn't it?

Sometimes I want to rampage, sometimes I like to complete my objectives, sometimes I like to stealthy kill people at random so security can go about tracking me down, sometimes I just want to be a asshole and other times I mindslave a random person with a deluxe mindslave give them my unlocked PDA and tell them to treat this as their own antag round as I fuck off and do what I want. I never get bored of doing any of these things. Let people play their antag rounds how they want. Telling others how to play their rare antag rounds is one of the most unfun things to do and I see it way too much from the playerbase here.


I don't think anyone is telling anybody how to play, I was genuinely curious and to what could motivate somebody to build the same Hellchems 5 times in a row.

Everybody is free to play as they want, but traitors are at their best when all their victims are hanging around in dead chat watching what they do next with baited breath as opposed to rolling their eyes and opening a new episode of whatever they're binging on at that time.


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