09-14-2015, 10:21 AM
Sundance Wrote:But tbh, I feel like the cold is part of the experience with space, don't fix what ain't broken etc. While it doesn't make much scientific sense, if changes were going to be made, you could make space tiles somewhat less cold (light blue), while walking on objects/turf the same freezing effect (deep flashing blue). That would mean burn damage isn't going to be as bad in space, but that's where I feel you could balance that with ailments such as The Bends (brute damage and slowness per X amount of tics, cured by oxygen treatment) or like the eye damage suggested above. Just dont add in pressure like in other servers![]()
Also, i'd like to see space tiles putting out fire on mobs, that shit don't make sense either.
Well half the reason for this suggestion is to nerf the slowness. putting realism aside the constant slow when there is a breach is not fun. breaches are insanely common, so you will end up freezing your butt into walking half the time you travel around the station. less slowness makes combat in airless environments more entertaining and fun, and having to deal with ticking damage without a suit would be something that people have to deal with, plus giving medbay a little more to do with eye treatment and salbutamol for the bends.
and yeah, I agree with airlessness removing fire instead of making it hotter like it seems to currently do. but I dont know how laggy that would be or how hard it would be to fix. I guess having traveling over a naked space tile put you out if you are on fire wouldnt be that laggy.