09-05-2015, 07:45 AM
I was thinking of making a thread like this, but the one I would have made would have had a much worse structure.
Engine Hellburning: B: I can make it happen, and do some special modifications to improve safety, but the power levels never can reach the jaw-dropping levels spoken of in legends.
Engine Setups That Aren't Hellburns A : I can make a nice, calm lil-engine that can hit a few megawatts and doesn't set the entire station on fire.
Bomb-Fu: B+: Best bomb I can make is a 9x9 TTV bomb. That's actually the only bomb I can make, but it's enough to cause massive devastation if used properly. I've been foraying into canister science, but have gotten no-where. I've also never made a pipe bomb of any kind before.
Chemistry: B+: I know a small handful of secrets, have done experimentation into various strange applications, but I can't do anything impressive.
Telescience: F+: I can figure out the distortion on the telesci computer. That's it. I've never forayed into it because it's extremely frustrating that the only way to learn is to randomly plonk coordinates in until something happens, only to watch as someone walks up, loots everything on the station, and then fucks off into 5 different telesci areas at the same time.
Botany: D+: I can't figure out jack shit. My ultimate goal has been to try and make omega weed, but that will likely never be acheived.
Mechanics Components: F--:I know jack shit beyond the fact that you can tear down almost everything with a wrench.
Robustness: C+: My specialty in robustness isn't fighting people, but actually staying alive for faaaaaaar longer than I have any right to. I've survived c-saber attacks, various spacing attempts, various poisonings, rad-bow shots, mob hunts, and so on.
Artifact Research: D-: My only foray into this is just poking artifacts and seeing if they do something.
Medicine: A++: This is my specialty. I can cure almost anything and my only weakness in this field is having a chance of fucking up heart surgery. This field is the reason that my robust specialty is staying alive. Funfact: Medical Doctors are space proof. Also, never turn your back on a doctor you just put into crit.
Gentics: B: My hey-day was during the OP times of genetics. It's been a while, but I've slowly been making forays back into genetics, which is still fundamentally the same.
The Synthetic Life: F---: Playing borgs and the AI are the only thing in this game I absolutely hate doing. I despise the borg UI, and the necessity of being constantly attentive during the entire round as an AI.
Cashing In: F: I don't really know how to make money, but most of the time my shenanigans can be paid for with the default paycheck.
Loaf Processing: B: I once convinced a cult of mindslaves to try and loaf the entire station. Sadly, due to the extreme nerfs to loafing, it's basically impossible for me to progress any further in loafing.
Traitor: A: I if I want to do something as a traitor, I can do it. It's amazing what you can do with crew-apathy. Sadly, my biggest crutch is that I'm extremely uncreative with traitor gimmicks.
Changeling: A: I can make it through an entire round with people realize there's a changeling while still actually eating people.
Nuke Op: B: I can't organize the other operatives, but I sure as hell can fend off people at the bomb site. My specialty is using grenades, such as the sarin grenades. Took a lot of trial and error to learn how to use the later effectively.
Wizard: D++: I suck. I can do stuff, but I haven't actually had a wizard round last longer than 25 minutes.
Bleb: C: I can bleb decently, but my survival solely depends if I'm the first or second blob discovered during a bleb round.
Wraith: A: I still have yet to properly raise a revenant and fuck up stuff with one, but other than that I can cause some good shit to happen.
Vampire: ???: Literally have only been vampire once, like 7 months ago. I spent 15 minutes confusedly wandering around before admins crashed the server, and since this was before antag tokens, I was never compensated.
This post made me realize that I suck at this game.
Engine Hellburning: B: I can make it happen, and do some special modifications to improve safety, but the power levels never can reach the jaw-dropping levels spoken of in legends.
Engine Setups That Aren't Hellburns A : I can make a nice, calm lil-engine that can hit a few megawatts and doesn't set the entire station on fire.
Bomb-Fu: B+: Best bomb I can make is a 9x9 TTV bomb. That's actually the only bomb I can make, but it's enough to cause massive devastation if used properly. I've been foraying into canister science, but have gotten no-where. I've also never made a pipe bomb of any kind before.
Chemistry: B+: I know a small handful of secrets, have done experimentation into various strange applications, but I can't do anything impressive.
Telescience: F+: I can figure out the distortion on the telesci computer. That's it. I've never forayed into it because it's extremely frustrating that the only way to learn is to randomly plonk coordinates in until something happens, only to watch as someone walks up, loots everything on the station, and then fucks off into 5 different telesci areas at the same time.
Botany: D+: I can't figure out jack shit. My ultimate goal has been to try and make omega weed, but that will likely never be acheived.
Mechanics Components: F--:I know jack shit beyond the fact that you can tear down almost everything with a wrench.
Robustness: C+: My specialty in robustness isn't fighting people, but actually staying alive for faaaaaaar longer than I have any right to. I've survived c-saber attacks, various spacing attempts, various poisonings, rad-bow shots, mob hunts, and so on.
Artifact Research: D-: My only foray into this is just poking artifacts and seeing if they do something.
Medicine: A++: This is my specialty. I can cure almost anything and my only weakness in this field is having a chance of fucking up heart surgery. This field is the reason that my robust specialty is staying alive. Funfact: Medical Doctors are space proof. Also, never turn your back on a doctor you just put into crit.
Gentics: B: My hey-day was during the OP times of genetics. It's been a while, but I've slowly been making forays back into genetics, which is still fundamentally the same.
The Synthetic Life: F---: Playing borgs and the AI are the only thing in this game I absolutely hate doing. I despise the borg UI, and the necessity of being constantly attentive during the entire round as an AI.
Cashing In: F: I don't really know how to make money, but most of the time my shenanigans can be paid for with the default paycheck.
Loaf Processing: B: I once convinced a cult of mindslaves to try and loaf the entire station. Sadly, due to the extreme nerfs to loafing, it's basically impossible for me to progress any further in loafing.
Traitor: A: I if I want to do something as a traitor, I can do it. It's amazing what you can do with crew-apathy. Sadly, my biggest crutch is that I'm extremely uncreative with traitor gimmicks.
Changeling: A: I can make it through an entire round with people realize there's a changeling while still actually eating people.
Nuke Op: B: I can't organize the other operatives, but I sure as hell can fend off people at the bomb site. My specialty is using grenades, such as the sarin grenades. Took a lot of trial and error to learn how to use the later effectively.
Wizard: D++: I suck. I can do stuff, but I haven't actually had a wizard round last longer than 25 minutes.
Bleb: C: I can bleb decently, but my survival solely depends if I'm the first or second blob discovered during a bleb round.
Wraith: A: I still have yet to properly raise a revenant and fuck up stuff with one, but other than that I can cause some good shit to happen.
Vampire: ???: Literally have only been vampire once, like 7 months ago. I spent 15 minutes confusedly wandering around before admins crashed the server, and since this was before antag tokens, I was never compensated.
This post made me realize that I suck at this game.