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Making Space exploration Worth It.
#1
This is a slightly altered of a suggestion i sent to cogwerks/coderchat earlier today and does not contain some of the code related suggestions, since that would make no sense here.

This suggestion contains a set of ideas to easily generate more content for Z3/Z4 which are currently getting boring, and stale.

Space Exploration currently consists of going out to space, and visiting one of the X locations you can find on the map, and grabbing some loot, or hanging around.. But these areas could be made so much cooler if they would be randomized, had more conent, and changed each round.

This could easily be achieved by allowing players to create their own ...

User Generated Content.

Yes! User Generated Content, this could be done easily by allowing (whitelisted) players to utilize a modified buildmode version on buildmode enabled servers, for example JohnDoe has a buildmode whitelist which allows him to enable buildmode for himself on #1 #2 or #3, so he can build his own space derelict, abandoned space ship, space debris field, or really anything he can come up with.

The flow for such a thing could work like this.
  • User creates new post in the HOS, Mentor and BuildMode Applications forum.
  • User is granted BuildMode rights.
  • User can login to #1 #2 or #3 and use the BuildMode verb to get teleported to Z-whatever and can now use buildmode.
  • The user can now freely build his amazing space fort, ship, debris field, or really anything he could come up with.
  • Once the user is done, he can use the Save verb to save his creation to a .txt file.
  • Once saved, he has the ability to submit it into a Ideas & Suggestions subforum where players, administrators and other staff can provide feedback.
  • Once the schematic is deemed cool enough, it could be added into rotation and has a X% chance of showing up

As you can see, this easily allows people to create amazing custom user generated content easily, without spending a lot of effort, this could then be used to replace all "fixed" non-lore/non-solarium related space ships, debris, and other tidbits in space on a per-round base, so space is completely randomized each round, this could even be spiced up some more by adding a proc that replaces normal walls with precursor, syndicate, or other walls to make it even more random.

This suggestion is quite similar to a web/standalone app i've been working on, but both my web and standalone apps had some limitations which would both limit the creativity a player could have, hence this suggestion post.
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